![]() ![]() It is easy to tell when you will get spotted as tiles on the ground that the enemies can see are highlighted red. The biggest change is that most missions have your squad starting out in concealment, giving you a chance to scout out enemy locations and start the engagement on your terms. When it comes time to hit the ground and start shooting at aliens, a few changes have been made but the core gameplay loop is highly reminiscent of Enemy Unknown. Managing engineers, scientists and choosing various projects and upgrades to research mean you have enough meaningful things to worry about that you don’t get bored.Īmbushes are a great way to start tough missions with an advantage It gives you enough ticking clocks to worry about that performing seemingly dull tasks like waiting for your men to heal back at HQ become tense moments of hoping no urgent missions arise while your best guys are healing up. Overall, the metagame side of XCOM 2 is more engaging than before. You can only ever counter one out of the three, so choosing which dark event will be most harmful to your current circumstances becomes another stressful choice you will make. These range from increased Avatar project progress, to having your monthly income reduced, or aliens getting significant buffs during combat. If this isn’t stressful enough, the Aliens will conduct what are known as ‘dark events’ every month. If the bar fills up, you have twenty-two days to make your way to and sabotage a Blacksite, otherwise its game over.Īs a result of this, on top of your attempts to complete story objectives, complete council missions and deal with Alien retaliations against regions you have contacted, you will always need to be working towards taking down another Blacksite facility. The bar will slowly fill as the Aliens make progress, though you can attack Blacksite facilities to slow them down. Whenever on the world map, an ominous red bar at the top of the screen marks the progress of the Aliens’ secretive work on a devastating weapon that will end your campaign early if you aren’t careful. ![]() One of the main drivers for contacting new regions aside from financial gain is the constant advances of the Avatar project. Maintaining this network adds an engaging layer to the XCOM 2 metagame and is ultimately one of the smarter changes.įallen soldiers will be forever remembered in the memorial The aliens will also attempt retaliation missions that if ignored or failed will result in losing contacts. The further you stray from your HQ, the higher the Intel cost for making contact, unless you build radio beacons in regions you have already contacted. Making contact requires a new form of currency, Intel. How many regions you are in contact with determines your monthly income. You start out with your HQ in a random region, and from there, you must make contact with other regions. This is layered on top of all of the familiar XCOM meta-game mechanics and serves to make this side of the game significantly more interesting. You now must move around a map of the earth to complete various objectives and make contact with other resistance cells. Some attempt at characterization is made on a couple of the staff members in your base, but the hammy voice acting and writing mean these elements are serviceable at best, and the story remains of secondary importance here. The story is told through some occasionally over-long cutscenes that serve to vaguely contextualize your missions. You are in command of a huge mobile airship that serves as the main operating base for the human resistance. XCOM 2 takes place well after the events of Enemy Unknown, with the aliens having seized control of the earth and its populace. The main structural change in the campaign is tied to the narrative. Both aspects of the game have seen significant changes. When it comes time to fight, you will go into a turn-based mission where you order a squad of 4-6 soldiers to move around and shoot at things in service of completing a variety of objectives. You fiddle around with managing a base, where you must worry about research, building new structures, recruiting soldiers and managing resources. The broad strokes of XCOM 2’s campaign mirror those of previous entries. Some missions force you to extract all soldiers individually if you want them to escape
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